QUALIFICATIONS
I'm a seasoned designer with 8 years of in-house creative studio experience, managing high volumes of work while maintaining excellent quality and craft
I excel at every aspect of campaign design from start to finish, concept to polish, through cross-functional collaboration, attention to detail, communication, and teamwork
Experience
Freelance / Self-employed
Graphic Designer; UI Artist  |  Oct. 2024 - present
Created branded marketing art for various companies and campaigns, managing my time independently and meeting deadlines with little to no oversight
Established visual language and produced final assets for in-game icons for a game in development
PeopleFun
Visual Designer  |  Oct. 2023 - Oct. 2024
Revitalized community social media graphics by implementing new templates for posts, resulting in more high-quality assets to be created on a shorter cadence with larger audience engagement, leading to implementation for other games
Developed visual style and brand, mood boards, branding elements and theme directions for games in development, maintaining them as necessary
Designed and maintained presentation decks and graphics for multiple teams and stakeholders, ensuring brand cohesion across products and platforms
Assisted in art and feature pipelines across several games
Product Madness (previously Big Fish Games)
Visual Designer II  |  Oct. 2022 - July 2023
Owned and assembled visual art and brand guidelines and asset repositories for a comprehensive summary of a game in development to be used across in-game and external contexts; the success of which was then duplicated for other games
Collaborated with multiple internal teams on new feature creation, working from UX flows to designing UI assets from concept to final polish, incorporating feedback from key stakeholders throughout the process
Delegated and managed tasks for outsource studios and provided feedback where necessary
Researched and documented new tools for fellow designers, partnering with technical artists and animators to create implementation pipelines for new features
Graphic Designer II  |  Sept. 2019 - Oct. 2022
Developed and executed long running seasonal collateral including compelling brand identities, logos, marketing assets, emails, and style guides, ensuring consistent visual representation across all platforms, resulting in player acquisition and retention
Worked with Product and Marketing to design CRMs and social posts to drive campaign goals, sales, player engagement, and retention, creating all campaigns from conception to production
Executed high-volume production designs, making quick work of highly demanded graphics through scaling out template libraries for both myself and teammates
Trained new designers on best practices and pipelines, streamlining design processes and output cadence, as well as elevating design quality
Product Madness 
Graphic Designer  |  Feb. 2018 - Aug. 2019
Lead artist responsible for creating in-game graphics for VIP event campaigns; lead artist responsible for refreshing and maintaining an extensive library of community post assets
Produced templates to streamline both VIP and Community campaigns, allowing for 1000+ assets to be produced on a monthly cadence (an increase of 130%)
Designed print collateral for office and public facing events
Education
Bachelor of arts | Design
University of California, Davis

Skills
Graphic Design
Visual Design
UI / UX
UI Art
Logo Design
Hierarchy
Color Theory
Layout Design
Composition
Icon Design
Marketing
Typography
Wireframes

Software
Adobe Photoshop
Adobe Illustrator
Adobe After Effects
Adobe InDesign
Figma
Canva
Slides | PowerPoint | Keynote
Jira | Asana | Trello





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